Archive for the ‘Tools’ Category

NoolPreview 0.5

Saturday, July 28th, 2007

NoolPreview 0.5 Screenshot 1NoolPreview 0.5 Screenshot 2NoolPreview 0.5 Screenshot 3NoolPreview 0.5 Screenshot 4

This tool is the NoolPreview Tool that I first released here. This tool allows 3D Studio Max users to create TGEA ShaderGen materials and preview them without leaving their favorite tool. In order to use the tool you will need one of the exporters from this site. The exporters on this page have small change made to the code so that the TGEA ShaderGen material can be used by the exporter. Click here to get to the download page for the exporters.

NoolProject 2.1

Thursday, June 28th, 2007

NoolProject is an interesting little tool written in .NET. I like to call it “Visual Studio without the studio”. The tool lets you select a directory to use as a project, and assign associations for specific file types in that project. Once it is configured you have a treeview of the files in the directory that can be searched using regular expressions. When you double click on a file it will open with the program you assigned for that file type. It’s really a simple application, but it can come in handy.

Nool Shader Pack 1

Monday, May 28th, 2007

NoolShaderPack 1 - Relief Mapping Image 2NoolShaderPack 1 - Relief Mapping Image 1NoolShaderPack 1 - Parallax MappingNoolShaderPack 1 - Normal Mapping

Below you can downad a relief mapping shader for the TGEA (Torque Game Engine Advance). In addition I have created parallax mapping and normal mapping shaders for your enjoyment. Relief mapping is a special type of shader that runs on video cards that support Shader 3.0. It allows you to pass a diffuse map and a normal map with embedded height map information to a flat surface. When the surface is rendered, it appears to have depth, and it will even self shadow. Parallax mapping is a similar technique, but it doesn’t look quite as good as relief mapping.

Compiled Torque Exporters for NoolPreview 0.5

Saturday, April 28th, 2007

Below are a few Torque Exporters I have compiled. The exporters have a minor modification made to the material code, which makes it so these exporters support the TGEA ShaderGen material in NoolPreview.

Imagination Station 0.0.1

Sunday, January 28th, 2007

Imagination is a simple proof of concept 2D game engine. The whole idea of this game engine was simplicity of use. I wanted to make a simple interface to hardware accelerated graphics, audio playback and input. All of which you could control from Python. The engine has some interesting ideas implemented in it, like a unique memory management system. I have only tested it on Windows myself, but I know I had someone build it on Mac OS X and it worked for them. You can move around in the demo using the wasd keys. Space will make you jump. Pressing the G key will toggle gravity. Sorry there is no documentation at the moment. I haven’t had much time to play around with this project lately.